![]() There wasn't any one place I felt I could look to see what the biggest problems in my hospital were, what caused the latest budgetary shortfall. What's more, a lot of the information you need isn't necessarily easy to access. Your staff has a mind of its own, and while you can assign a staff member to a room, if they're idle for long they'll go wandering to look for work, and soon enough that results in any task calling for a doctor, nurse, or whatever just drawing on whoever's available, and those wanting to assign a character permanently to a room or to be a substitute during breaks may be disappointed at the apparent lack of the ability to do so. However, there are problems that come along with this as well. What's more, those wanting to get into the nitty-gritty can manage prices for different treatments, the salary and training of each staff member, and even the break schedules. And you can change these around at whim without a penalty (even deleting placed objects gives you a portion of the cost they were bought for). You're given a lot of options for managing your hospital and its staff, choosing where rooms are placed, their size and layout, their contents, and which staff are assigned to them (sorta'. In terms of gameplay, this is largely a solid management sim. And when a patient inevitably kicks the bucket, odds are good they'll leave behind a Scooby Doo-style ghost that your maintenance crew will need to suck up with their vacuums. Patients who are feeling light-headed literally have lightbulbs for heads that require a machine to unscrew the bulb and screw a human head in its place. When you get an influx of people suffering from a pandemic, it's because they're literally stuck with pots and pans on their heads that need to be removed with specialized equipment (read: a giant magnet). Oh yeah, on that note, this is definitely a very tongue-in-cheek game, and while hospitals, illnesses, and death can be very heavy topics, but this game tries to keep it light and cartoony with silly (and often pun-related) diseases. While this is distinctive enough in character portraits, this is further highlighted by the animations of the game's characters as they mull about your hospital, with different animations for patients depressed over a bad diagnosis compared to those who just received a clean bill of health, different animations for doctors on break compared to those clearly falling apart due to overwork, and different animations for patients suffering from a malady that turns them into a mime compared to patients suffering a malady that makes them think they're a rock star. The game has a very distinctive art style that marries pleasant but forgettable music (much of it coming across as very much like elevator music) with a nice, relaxed pastel color palette and cartoony character designs that resemble the stop-motion animated works of Aardman animation studio (of Wallace and Gromit fame). On a technical level, you get a fair amount of detail here with a lot of hustle and bustle going on in your hospital with no noticeable hit to the game's framerates, but what really stands out here is the game's consistent, excellent style. This game's presentation is nothing if not polished. ![]() However, and just to get this out of the way upfront, there are no Switch-exclusive features here – no motion controls or touchscreen implementation. This game was originally released on PC in 2018 and ported to multiple consoles including the Nintendo Switch in 2020, with this version including the Bigfoot and Pebberley Island DLC, as well as a post-release addition of a sandbox mode. Two Point Hospital is a Management Sim that is comparable to the classic game Theme Hospital (with this game even being developed by some of the same staff that worked on Theme Hospital), where players control the layout, staffing, and overall management of their own hospital.
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